
NICOLÁS MUÑOZ
GAME DESIGNER
Hi, my name is Nicolás, I am a Game Designer with over 6 years of experience creating impactful games for multiple platforms.
With a sharp eye for identifying potential issues and a strong analytical approach, I excel in systems design, game mechanics, and creative thinking.
My expertise has consistently contributed to the development of engaging gaming experiences. Let's level up!
EXPERIENCE





Co-Founder & Senior Game Designer - Loica Interactive
December 2024 - Present
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Championing as vision holder of several e-learning games.
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Crafting solution-oriented pitch decks in order to captivate clients.
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Defining roadmap and high-priority objectives.
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Managing funds acquisition.

Senior Game Designer - Kongregate
February 2022 - September 2024
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Ensured document standardization, gameplay balance, and content design.
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Worked closely with clients, stakeholders, and third-party studios to align the product vision with engaging new content and features.
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Designed and balanced 70+ enemies, 50+ gear pieces, 10+ seasonal events, and 2 new end-game content pieces.
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2+ years of live operations experience.
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Designed and balanced core gameplay systems for an unannounced RTS project.

Game Designer - Cangrejo Ideas
January 2019 - February 2022
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Key contributor to the most popular games on Cartoon Network, receiving positive client and player feedback.
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Led 20+ multiplatform projects from concept to delivery, ensuring successful outcomes.
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Designed and balanced game systems, introducing best practices like SCAMPER and fast-prototyping with Construct.
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Researched and designed games across multiple genres, including Idle Clickers, Management, and Action-Platformers.
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Collaborated with engineers to create custom tools for efficient in-engine implementation.

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